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3 docs tagged with "audio"

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Attenuation and submixes

Two separate systems decide what a sound sounds like once it's playing: attenuation decides how loud,

Audio engine overview

Every gunshot, footstep, and music cue in a UE5 project passes through the same pipeline before it

MetaSounds

MetaSounds replace Sound Cues as UE5's procedural audio graph system. Where a Sound Cue graph runs once