Automation and functional tests
Unreal ships an automated testing framework that runs inside the engine itself — no external test
Unreal ships an automated testing framework that runs inside the engine itself — no external test
Build systems automate compilation, dependency management, and linking. They track changes and rebuild only what's necessary, making large C++ projects manageable.
Automating the path from a commit to a deployed model, with gates that can actually stop a bad one — not automation for its own sake, but a system where "commit" doesn't mean "deployed," and a real evaluation gate stands between the two.
Everything covered so far in this folder — Details customizations, factories, Editor Utility Widgets —
Makefiles define rules for building projects using the Make build system. They specify dependencies and commands to compile source code incrementally.