Blueprint function libraries
Not every piece of logic belongs on an object. A damage falloff formula, a string-formatting helper, a
Not every piece of logic belongs on an object. A damage falloff formula, a string-formatting helper, a
"Blueprint is slow" is the kind of claim that's technically true and mostly useless. It's true in the
Almost every shipped Unreal project is built on the same shape: a small number of C++ classes that
Every doc in this section assumes a specific split: systems and data live in C++; composition and
Subclassing gets you far — see C++ base, Blueprint derived — but it
Every specifier you attach to a UPROPERTY or UFUNCTION is a decision about who gets to see and