Global Memory and Coalescing
Thread Indexing establishes that the fastest-varying array index should track threadIdx.x, so that adjacent threads in a warp touch adjacent addresses. This page is the mechanism that makes that rule matter: how the hardware actually turns a warp's 32 addresses into memory transactions, and why the difference between "adjacent" and "scattered" can be an 8x difference in delivered bandwidth for the exact same amount of useful data.