Commandlets and automation
Everything covered so far in this folder — Details customizations, factories, Editor Utility Widgets —
Everything covered so far in this folder — Details customizations, factories, Editor Utility Widgets —
A UDataAsset subclass is usable the moment you compile it — but "usable" and "designer-friendly" are
The default Details panel — the one every UCLASS and USTRUCT gets for free — is a generic property
IDetailCustomization and a hand-rolled Slate widget are the right tool when you're extending an
Every custom editor tool you write — a Details panel customization, a custom asset factory, an Editor