Boost.Serialization
Boost.Serialization converts C++ objects to and from a sequence of bytes — serialization and
Boost.Serialization converts C++ objects to and from a sequence of bytes — serialization and
A checkpointer saves the graph's state after every step, keyed by a thread_id. Compile with one and any run becomes resumable — after a crash, a restart, or a deliberate pause for human review.
GameMode gets destroyed and recreated on every level load; Pawns die and respawn; even
Checkpointing covers how a checkpointer saves state. This page covers the specific case of a conversation surviving a process restart — the thing users actually expect from "the app remembers me."