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4 docs tagged with "persistence"

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Boost.Serialization

Boost.Serialization converts C++ objects to and from a sequence of bytes — serialization and

Checkpointing

A checkpointer saves the graph's state after every step, keyed by a thread_id. Compile with one and any run becomes resumable — after a crash, a restart, or a deliberate pause for human review.

Game instance

GameMode gets destroyed and recreated on every level load; Pawns die and respawn; even

Thread Persistence

Checkpointing covers how a checkpointer saves state. This page covers the specific case of a conversation surviving a process restart — the thing users actually expect from "the app remembers me."